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4 Things I learned Designing User Interfaces for VR at Disney.
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James Hsu

Mascari

Mascari

Sep 20, 2016·1 min read

Thank you for sharing your insights. Quick prototyping is key. Can you talk more about the tools and techniques for taking the 2-D mock up into the VR 3-D space?

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Mascari

artist , producer, designer — more at www.mascarimedia.com

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artist , producer, designer — more at www.mascarimedia.com

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